THATd’Or Rules and Tools

THATd’Or was created to provide both an overview & interactive visit to the world’s greatest collection of Impressionist paintings (whilst pumping art-adrenalin!). When your hunt is over you’ll regroup, toddle to one of the museum cafés and open the all-important sealed envelope containing your answer sheet. Once your tootsies are rested and score tallied, our HOPE is that you’ll want to return to the galleries together, to see the art in a leisurely manner (kids on separate teams may want to show off what they found). The Musée d’Orsay gives very little information in its ID tags, so if you return with hunt in hand, you can linger on your treasures (& those gems between treasures). Another goal is to try to sprinkle in French trivia/history on Paris sites so that when your family is out on the town connections to these Impressionist masters might be made to various important landmarks. 

The general rules are quite simple, each team must prove they’ve seen their treasure by photographing themselves (one or more team members – the more the merrier!) in front of the artworks. The point is to have seen as many of the treasures as possible within the given time & get an overview of the former railway station. Some bonus questions are craftily embedded in the text (a carrot to read every word!). The answers to all the knowledge-based bonus questions can be found within the treasure text – it’s just a matter of your team playing to its strengths (who reads fine print with hawk-eyes, who excels with maps/navigation, who’s most visually oriented? The first two qualities are often found in the same person and children are generally stealthy ‘scanners’ once they see the image they’re sussing out).

Please note that no FLASH photography is allowed in the museum – so be sure to turn off the flash on your phone/camera before dashing off on your hunt!


  1. Please use only one phone/camera per team – the photographer can change, but one camera / phone makes score-tallying easier.
  2. Teams must stay together at all times and must not run: If you are seen more than 3 meters apart you will lose 10 points per foot you’re found apart (& yes, there was just a switch from meters to feet… you don’t want to learn conversion the hard way, stick together!)
  3. No external help… You’re ousted for asking a guard or fellow visitor directions! Likewise, no GPS, no internet nor anything apart from the hunt & official Musée d’Orsay map (hardcopy)
  4. Must meet back at Bartholdi’s Statue of Liberty (all time is synchronized by the large gilded clock overlooking the main hall, easily seen from most of the museum) at the precise pre-arranged end time. Each minute late merits 2 negative points – per minute! – but remember, no running Those who are 10 minutes late are disqualified (sometimes there are strategic reasons for being late, but be careful!).


Comfortable shoes, freshly charged batteries in your camera/phone & a keen sense of curiosity! We provide the THATd’Or hunt, pencils + map of the Musée d’Orsay.

The Hunt lasts 90 minutes to 2 hours (or longer if you opt for this), but we need a minimum of 20 minutes prior to hunting time for a brief history of the museum, to review rules, distribute hunts, pencils + highlighted maps per team & to allow teams to strategise. When booking, you can opt for “express lane” tickets (22€/adult, kids under 18 enter free).

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